THUMBTACK By: Bob Mould Tabbed by Mike Talbot - 2/09 Chords: *Note that they are all merely assigned names (sorry they're a little out of order) A* C* Em* C9 (x3233x@1) B (x2444x@1) AE-----------------0------0------0---------0---------0 (x02220@1)B-----------------0------0------0---------0---------0 G---------0-------0------x------0---------4---------2 D---------2-------5------2------2---------4---------2 A---------3-------7------2------3---------2---------0 E---------5-------8------0--------------------------- D (xx0232@1) G (320003@1) F#* C# (x43121@1) D* E* F#--------0-------0---------------0------0------0------2 (244322@1)--------3-------0---------------0------0------0------2 --------2-------4---------------6------7------9------x --------0-------4-------2-------6------7------9------4 --------0-------x-------x-------4------5------7------4 ----------------3-------2-------0-------------0------2 Intro: A* C* A* C9 (x3233x@1) F#* B (x2444x@1) GHere's (320003@1)the town we live in A (x02220@1) Em (022000@1) D (xx0232@1) A (x02220@1) This is how the land lays out BI (x2444x@1)bought a map G (320003@1) D (xx0232@1) A (x02220@1) D (xx0232@1) AOoooo, (x02220@1) So I could find my way around, way around B (x2444x@1) GTaped (320003@1)the map on the wall Em (022000@1) D (xx0232@1) Em (022000@1) AStudied (x02220@1)every avenue B (x2444x@1) GI (320003@1)Found my way around Em (022000@1) D (xx0232@1) ATried (x02220@1)to feel at home for once (Ooo ooooo ooo) B (x2444x@1)G (320003@1)name="chord_x43121@1">C# A (x02220@1) Em (022000@1)name="chord_x02220@1">A D (xx0232@1)B (x2444x@1)G (320003@1)name="chord_x43121@1">C# Em (022000@1)name="chord_x02220@1">A D (xx0232@1)B (x2444x@1) GWe (320003@1)worked out a system Em (022000@1) A (x02220@1) C# (x43121@1)D* AWhen (x02220@1)one of us would leave B (x2444x@1) GA (320003@1)thumbtack stuck showing Em (022000@1) A (x02220@1) C# (x43121@1)E* Where we were going B (x2444x@1) GAll (320003@1)the time, you wore a hole Em (022000@1) A (x02220@1) D (xx0232@1) AThe (x02220@1)same place tacked over and over B (x2444x@1) G (320003@1) Em (022000@1) And I never go there A (x02220@1) DI (xx0232@1)never go there C# (x43121@1) Em (022000@1) BBut (x2444x@1)through that hole, you see C# (x43121@1) Em (022000@1) A (x02220@1) B (x2444x@1) GMy (320003@1)faith in you boring deeper and deeper A (x02220@1) D (xx0232@1) AFinally (x02220@1)through that wall B (x2444x@1)name="chord_320003@1">G Em (022000@1)name="chord_x02220@1">A C# (x43121@1) D* B (x2444x@1)name="chord_320003@1">G (slide) C# (x43121@1)name="chord_022000@1">Em A (x02220@1) C# (x43121@1) D* A (x02220@1) B (x2444x@1) GMap (320003@1)began to rip apart Em (022000@1) C# (x43121@1) Em (022000@1) D (xx0232@1)I watched it falling to the floor B (x2444x@1) GI (320003@1)didn't bother Em (022000@1) A (x02220@1) D (xx0232@1) Amoving (x02220@1)my thumbtack any more B (x2444x@1) GHere's (320003@1)the town we live in A (x02220@1) Em (022000@1) D (xx0232@1) AThis (x02220@1)is how the land lays out B (x2444x@1) GI (320003@1)bought a map Em (022000@1) A (x02220@1) D* C#So (x43121@1)I could find my way around B (x2444x@1) A (x02220@1) Em (022000@1) G (320003@1) F#(bass) Em (022000@1) rip apart A (x02220@1) C# (x43121@1)D* I watched it falling to the ground B (x2444x@1) G (320003@1) F#(bass) I didn't bother Em (022000@1) A (x02220@1) C# (x43121@1) F#Moving (244322@1)my thumbtack any more B (x2444x@1)name="chord_x43121@1">C# D* F# (244322@1) Anymore B (x2444x@1)name="chord_x43121@1">C# F#D* (244322@1) Anymore B (x2444x@1)name="chord_x43121@1">C# D* F# (244322@1) Anymore BD* (x2444x@1)C# (x43121@1)name="chord_244322@1">F# Anymore BD* (x2444x@1)C# (x43121@1)name="chord_244322@1">F# Anymore BD* (x2444x@1)C# (x43121@1)name="chord_244322@1">F# Anymore BD* (x2444x@1)C# (x43121@1)name="chord_244322@1">F# Anymore BD* (x2444x@1)C# (x43121@1)name="chord_244322@1">F# Anymore